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AI Insights · Timothy · April 2024

Top 5 First Person Games in Latin America Q1 2024

In the first quarter of 2024, the top 5 first person games in Latin America showed varying trends in weekly downloads, revenue, and active users. Sensor Tower data reveals interesting insights.

Top 5 First Person Games in Latin America Q1 2024

In the first quarter of 2024, the top 5 first person games in Latin America exhibited diverse trends in downloads, revenue, and active users. Leveraging data from Sensor Tower, we explore the performance of these popular games on a unified platform.

Call of Duty®: Mobile saw a notable decline in weekly revenue from $904K in the first week of January to around $366K by the end of the month. However, February brought a significant rebound, peaking at $696K in the first week. Downloads followed a similar trend, starting strong at 443K but gradually decreasing to 311K by the end of March. Despite these fluctuations, the game maintained a robust user base, with active users ranging from 3.8M to 4M throughout the quarter.

Minecraft experienced a steady but modest decline in revenue, from $211K at the beginning of January to around $161K by mid-March. Downloads also saw a downward trend, starting at 332K in the first week of January and dropping to 216K by the end of March. Active users remained relatively stable, fluctuating between 3.8M and 4.2M throughout the quarter.

Arena Breakout: Realistic FPS exhibited a varied performance. Weekly revenue peaked at $90K in the fourth week of January but ended the quarter at around $52K. Downloads saw a significant spike to 291K in mid-January but fluctuated thereafter, ending at 167K in the last week of March. Active users showed a general upward trend, reaching over 1M by mid-March.

Blood Strike - FPS for all had an impressive quarter, particularly in March. Revenue rose from $30K in the first week of January to $64K by the end of March. Downloads saw a dramatic increase, starting at 478K and peaking at over 1M in mid-March. Active users also surged, reaching over 2.6M by the end of the quarter.

Standoff 2 showed stable performance with minor fluctuations. Revenue started at $31K in the first week of January and ended at $21K by the end of March. Downloads were highest at 104K in the first week of January but dropped to 47K by the end of March. Active users remained relatively stable, ranging from 920K to 1.1M throughout the quarter.

These insights from Sensor Tower highlight the dynamic landscape of first person games in Latin America. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024